Designer/Drafter III – Los Alamos National Laboratory                                                                                             5.2022 – Present
Working within Engineering Services for Weapons Facility Operations I develop/maintain facility and system drawings as well as their repositories while adhering to National CAD and LANL Engineering standards; Moreover, through development of P&IDs and walkdowns I helped establish Technical Baseline, Master Equipment and Preventative Maintenance lists.  Other responsibilities include facility walk downs and system/equipment identification, developing 3D models, graphic and motion design for presentations and status updates for effective visibility and communication within the organization.                          
AutoCAD, CREO, Revit, Photoshop, After Effects

Product Designer III – Facebook                                                                                                                               3.2021 – 9.2021
Working within Facebook Reality Labs (formally Oculus) to establish the visual direction and design solutions for an unannounced Augmented Reality product. Utilizing Figma to establish user flows and storyboards for various potential consumer solutions who will be using a headset in communication and digital interaction. Create optimized 3D assets, animations and visualizations for After Effect and Unity to establish and finalize visual decisions and direction for an optimized consumer product.                         
Maya(Modeling, Rigging, Animation/MotionGFX), Substance Painter, After Effects, Photoshop, Figma.

3D Artist III - Microsoft                                                                                                              8.2016 – 9.2020
Working within Mixed Reality Studios a division of Microsoft dedicated to Enterprise and DoD solutions; I collaborated with a multi-disciplinary dev team to advance the state of real-time rendered immersive experiences. Establish visual and motion design solutions by providing and iterating rapid prototypes. With Creative Directors/Producers, I contributed to design documentation, creative/video briefs, storyboards, user flows, concepts and motion/asset proposals to define the visual language of Mixed Reality experiences and contribute to promotional and project client presentations. Direct 3D motion asset creation, optimization and define production pipeline while mentoring junior artists.
Maya, ZBrush, Substance Painter, Photoshop, Illustrator, After Effects, Unity-C#, Unreal Engine 

3D Multi-media Designer - Northrop Grumman                                                                                  8.2012 – 5.2016
Collaborated with Art/Creative Directors to design interactive, immersive environment for military training and simulation gaming Mixed Reality applications and E-Learning courses. Establish visual and motion design solutions by providing and iterating rapid prototypes while helping define visual language for 3D motion assets.
Maya, Substance Painter, Photoshop, After Effects, Illustrator, Unity-C#, Flash/Animate-JavaScript, HTML5

Graphic Artist - KOB4 TV                                                                                                                   8.2012 – 8.2014
An NBC News affiliate - I Created news graphics for daily newscasts, including over-the-shoulders, maps, full-screen illustrations and animations. Work daily with newscast producers, news reporters and sports department in delivering live news cast as well as promotional advertisement.
Maya, Cinema4D, ZBrush, Photoshop, After Effects, Illustrator

B.A. Media Art and Animation                                                                                                                                                2011
Institute of Colorado; Denver, CO
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